
The Elder Scrolls Online is an online multiplayer role-playing video game developed and published by Bethesda Softworks. In this guide, we will be discussing some of the best tank builds for veteran players in 2021.
The “eso best tank class 2021” is a topic that will be discussed in the future. This article will contain all of the information about the 4 Best Tank Builds for Elder Scrolls Online.
Our top selections for the finest tank builds in ESO right now can be found in this guide. One of the most enjoyable aspects of tanking in ESO is the amount of customisation available to adapt a tank to your specific playstyle.
In general, you want a class that can not only mitigate damage and give shields, but also enhance your party. Any class can be tanked and still have a big influence, but certain classes make tanking a lot simpler and provide your party more beneficial buffs and perks.
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Class knowledge may sometimes play a big impact in how well someone tanks on a certain class, thus even if you know a Sorcerer a lot better than a Dragonknight, you could still tank better on the Sorcerer. So, which tank is the most suitable for you? Let’s take a look at the best tanking options in ESO right now.
Dragonknight — The StamDK is the best overall tank build.
Image credit: HGG/ZeniMax Online Studios
Food: Longfin Pasty with Melon Sauce or comparable (4462 health, 4105 stamina / magicka) | Race: Imperial (or Nord) | Mundus: Lord or Lady and Bewitched Sugar Skulls is a more costly choice for higher survivability and recovery (4620 health, 4250 magicka/stamina, and 462 health recovery) | Attributes: 64 Health, feel free to add additional stamina or magicka based on your desire |
The StamDK is our top selection for the finest tank build in ESO. Stamina Dragonknights are the benchmark for meta tanking in ESO and are often put at the top of any tanking rankings. They’re not only tough, having some of the game’s most overpowering tanking abilities (see at you, Magma Armor), but they also have unique capabilities for boosting their team’s damage. A StamDK tank has a strong combination of hardiness and improved group damage, making them perfect for players who want to get their job done tanking while also helping their group progress through challenges.
While Imperials are currently the best tanking race, you might still succeed with a Nord’s greater base resistances. Imperials are the best since they have an additional 2000 health and stamina, as well as a massive 6 percent cost decrease on all talents. Yes, this entails a decrease in abilities, ultimates, blocking, dodge-rolling, and everything else that consumes a resource.
Skills
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SWORD/SHIELD OF GALANWE (MAIN BAR) | STAFF OF GALANWE ICE (BACK BAR) |
---|---|
Armor by Pierce | Blockade of Elementals |
Slash Heroic | Inner Fury |
Giant Stone | Talons of Choking |
Shield of Igneous | Blood of the Green Dragon |
Unrelenting Grip / Silver Leash | Armor that has been hardened |
Shell of Magma (Ult) | Warhorn with an aggressive tone (Ult) |
When it comes to tanking abilities, DKs have a roster that includes some of the greatest in the game. Unrelenting Grip is the DK-only magicka analogue of Silver Leash, a common tanking ability. If you’re having difficulties controlling your stamina, Unrelenting Grip is a good option, but Silver Leash is better for the Fighter’s Guild passive it provides. When you kill an opponent, the passive Slayer gives you a 3% boost in weapon and spell damage, and Banish the Wicked gives you 3 ultimate.
Stone Giant is the bread and butter of StamDKs. Once triggered, you may cast up to three damage-dealing spells that also apply Stagger to the target, increasing their damage suffered by 65 every stack. While active, 195 increased damage from all sources; this will enhance content involving 4 people, such as dungeons, by a significant amount, and trials will be significantly more severe.
Igneous Shield, Hardened Armor, and Green Dragon Blood are talents that make Dragonknights such tough tanks, enabling them to absorb more damage and heal up rapidly when needed. The ultimate Magma Armor makes DKs such a powerful tank challenger, allowing them to only lose up to 3% of their maximum health to any assault. For ten seconds, all those annoying assaults that can do 20k damage in a single blow will seem like punches from a dream.
For group content, Magma Shell is the superior morph since it grants adjacent friends a damage shield equal to their maximum health. For raising group stats and DPS, Aggressive Warhorn is the best option, but Magma Shell will save your life in the most tough encounters.
Build
SLOT | GEAR | TRAIT |
---|---|---|
Head | Encratis is a word that has a lot of different meanings (Heavy) | Sturdy |
Shoulder | Encratis is a word that has a lot of different meanings (Heavy) | Sturdy |
Chest | Yolnahkriin | Reinforced |
Legs | Yolnahkriin | Sturdy |
Feet | Yolnahkriin | Sturdy |
Hands | Yolnahkriin | Sturdy |
Belt | Yolnahkriin | Sturdy |
Jewelry | Galanwe | Healthy |
Weapon 1 | Galanwe | Sturdy shield and Decisive 1h (with weakening enchantment) |
Weapon 2 | Galanwe | Infused (with enchantment of the crusher) |
5 Ebon Armory (from Crypt of Hearts), 5 Doctor of the Plague (from Deshaan), 2 Monster Set / Endurance Set is an easy beginning set option.
The first set to utilize is Yolnahkriin’s (Perfected) Claw (from Sunspire). After baiting an adversary, it supplies an important group for your Minor Courage bonus. Taunting increases weapon and spell damage by 215 for you and up to 11 group members, making all abilities your group uses strike harder. If DPS, healing, and shielding scale off weapon or spell damage, they will all be more powerful. Minor Aegis is also included in the set, which reduces your Dungeon, Trial, and Arena damage by 5%. If you wish to utilize the new monster helm Magma Incarnate, which grants Minor Courage, instead of Yolnakriin, use strong assault jewelry and weapons, since the benefits will not overlap.
The second set to employ is Galanwe’s (Perfected) Aegis (from Cloudrest). When you block, Empower is granted to you and up to 11 other group members for 3 seconds, boosting the damage of their light and heavy strikes by 40%. If you’ve ever parsed, you’ll know that light attacks provide a substantial amount of DPS, particularly as players improve their weaving time. Galanwe’s buff is highly potent as a result, and since a tank is generally always blocking, the uptime should be 100%.
Tanks have a lot of flexibility when it comes to monster sets, and they should swap them out often depending on the group’s setup. For a magicka-focused squad, Encratis’ Behemoth (from Black Drake Villa) is the best option. After doing flame damage, which dragonknights have a lot of, an aura will appear around you, increasing group flame damage by 5% and providing 5% flame resistance. Tremorscale is the ideal choice for a stamina-based group (from Volenfell). The physical resistance of an adversary is decreased by 2395 after taunting them, which greatly aids your stamina teammates in reaching the penetration limit.
The Essentials of Champion Points
20 Hours of Tireless Discipline, 20 Hours of Preparation, 20 Hours of Warfare 50 Duelist’s Rebuff (slot), 50 Ironclad (slot), 50 Invincible (slot), Enduring Resolve (n.d.) (n.d.) (n (slot), 20 Insights from the Eldritch Realm, Hardy (20), Elemental Aegis (20), and Blessed (20)
20 Hero’s Vigor, 50 Boundless Vitality (slot), 50 Fortified (slot), 50 Rejuvenation (slot), 20 Tireless Guardian, 30 Fortification, 30 Tumbling, 20 Defiance, 50 Strategic Reserve Fitness: 20 Hero’s Vigor, 50 Boundless Vitality (slot), 50 Fortified (slot), 50 Rejuvenation (slot), 20 Tireless Guardian, 30 Fortification, 30 Tumbling, 20 Defiance, 50 Strategic Reserve (slot)
Craft: 50 Steed’s Blessing (slot), 75 Liquid Efficiency (slot), 30 Rationer (slot), 50 Treasure Hunter (slot), 50 Steadfast Enchantment (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot),
The Healthiest Tank The Stamcro is a Necromancer build.
Image credit: HGG/ZeniMax Online Studios
Food: Longfin Pasty with Melon Sauce or comparable (4462 health, 4105 stamina / magicka) | Race: Imperial (or Nord) | Mundus: Lord Bewitched Sugar Skulls is a more costly variant that provides stronger survivability and recovery (4620 health, 4250 magicka/stamina, and 462 health recovery). 64 Health | Attributes
Necromancer tanks are the greatest choice for you if you’re seeking for a tank who not only benefits your group but is also almost unkillable. Stamcro tanks are inherently more durable than most other tanks, and they should easily be included in any ESO best tank construction list. Their Bone Goliath ultimate boosts and restores their health by 30,000, thus giving them a free pass.
Imperials work best with Stamcros, since he is the greatest choice for boosting their health and providing other useful passives. Tanking is a breeze with the extra 2000 health and stamina, as well as a 6% decrease in all skill costs. If you want to go closer to the resistance cap, Nords are the superior choice, since they provide 2600 physical and magical resistance.
Skills
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SWORD/SHIELD IN GREEN PACT (MAIN BAR) | ICE STAFF IN GREEN PACT (BACK BAR) |
---|---|
Armor by Pierce | Blockade of Elementals |
Scythe Hungry | Altar Overflowing |
Surge of Bones | Totem of Agony |
Coil of Death | Guardian of the Spirits |
Make Pain Go Away | Armor that beckons |
Goliath, the ferocious (Ult) | Warhorn with an aggressive tone (Ult) |
Necromancers have a number of incredible abilities that improve their durability while also significantly increasing their group’s damage. If there are no other necromancers in the group and a healer who is actively utilizing aggressive warhorn, use Glacial Colossus to inflict Major Vulnerability to everyone trapped within the AOE. For the next 12 seconds, those foes will suffer 10% extra damage from all sources, significantly increasing your group’s DPS.
Keep your Spirit Guardian up at all times, but not because it cures your team’s lowest-health ally on a constant basis. More significantly, 10% of your damage will be passed to the spirit instead of you, making tanking even simpler.
Beckoning Armor, with its Major Resolve and unique ability to draw in ranged foes assaulting you, is another talent you’ll want to use all the time. Using silver chain or inner fury to control attackers that are distributed throughout the area assaulting you from afar saves you a lot of resources.
Hungry Scythe is a flex position that you may replace with an other skill if you want, but it’s useful for delivering AOE damage and offering a good heal over time. You heal for a fixed amount depending on your maximum health right away, and this heal accumulates up to 5 times for each opponent hit. After the first damage is dealt, you earn a 5-second heal over time.
Your Agony Totem, which terrifies opponents after 2 seconds, will be your major CC talent (they stand in the same spot, thankfully). It also grants Minor Protection to you and your friends, lowering damage received by 5%, and Minor Vulnerability to foes, increasing damage suffered by 5%. Overall, this is a fantastic talent that must be maintained throughout any battle.
Build
SLOT | GEAR | TRAIT |
---|---|---|
Head | Lady Thorn is a character in the game Lady Thorn is a character in the game Lady Thorn (Heavy) | Infused |
Shoulder | Lady Thorn (Heavy) | Infused |
Chest | Doctor of the Plague | Infused |
Legs | Doctor of the Plague | Infused |
Feet | Doctor of the Plague | Infused |
Hands | Doctor of the Plague | Infused |
Belt | Plague Doctor | Infused |
Jewelry | Pact for the Environment | Healthy |
Weapon 1 | Pact for the Environment | Infused shield and Decisive 1h (with absorb stamina enchantment) |
Weapon 2 | Pact for the Environment | Infused (with enchantment of the crusher) |
Plague Doctor is the first set in the game that grants the highest health (from Deshaan). This set just supplies health, but it does it in a spectacular manner. This set provides 6422 health when all health bonuses are added together, making any skill that scales with health significantly more strong. It’s also good to be able to withstand some of those blows instead of continually blocking with that large health buffer. You’ll want to have all of your armor infused to boost your health even more, but you may go for strong or reinforced if you like.
Green Pact is the second set in the game that grants the second most health (from Grahtwood). This set provides both health and health regeneration and requires the activation of a meal buff. And, since food is a must-have on every construction (with the exception of drink buildings), getting this set up and going will be a breeze. You’ll earn 4912 more health and 485 health recovery if you combine all of the bonuses. When you’re tanking hits in a tough battle, the combination of increased health and health regen will help you get back to full health. Replace this with a set like Assault with Strength or Claw of Yolnahkriin to offer your squad some additional damage if you don’t want to completely commit to the health build. The finest group-focused health buff is Ebon Armory (from Crypt of Hearts), which gives you a fantastic 3412 maximum health benefit while everyone else in your team receives a flat 1000 health increase.
Set of monsters The traditional go-to monster sets for enhancing group damage are Tremorscale and Encratis’. However, for this build, we’ll go with a monster set that boosts our health even more with Lady Thorn (from Castle Thorn). You create a blood ball that serves as a synergy when you use an ability that costs life (Overflowing Altar). It may be used by you or an ally, and it will cause disease damage based on the user’s maximum health, which in most situations should be you. The strongest consequence, however, is that Major Maim is applied to all foes who have been hit for 8 seconds, reducing their damage done by 10%. Only a few talents and sets do this, but it may make a significant difference in how much damage you and your allies receive throughout a battle.
The Essentials of Champion Points
20 Hours of Tireless Discipline, 20 Hours of Preparation, 20 Hours of Warfare 50 Duelist’s Rebuff (slot), 50 Ironclad (slot), 50 Invincible (slot), Enduring Resolve (n.d.) (n.d.) (n (slot), 20 Insights from the Eldritch Realm, Hardy (20), Elemental Aegis (20), and Blessed (20)
20 Hero’s Vigor, 50 Boundless Vitality (slot), 50 Fortified (slot), 50 Rejuvenation (slot), 20 Tireless Guardian, 30 Fortification, 30 Tumbling, 20 Defiance, 50 Strategic Reserve Fitness: 20 Hero’s Vigor, 50 Boundless Vitality (slot), 50 Fortified (slot), 50 Rejuvenation (slot), 20 Tireless Guardian, 30 Fortification, 30 Tumbling, 20 Defiance, 50 Strategic Reserve (slot)
Craft: 50 Steed’s Blessing (slot), 75 Liquid Efficiency (slot), 30 Rationer (slot), 50 Treasure Hunter (slot), 50 Steadfast Enchantment (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot),
Warden – The Stamden is the best off-meta tank build.
Image credit: HGG/ZeniMax Online Studios
Food: Longfin Pasty with Melon Sauce or comparable (4462 health, 4105 stamina / magicka) | Race: Imperial (or Nord) | Mundus: Lord or Lady Bewitched Sugar Skulls is a more costly variant with stronger survivability and recovery (4620 health, 4250 magicka/stamina, and 462 health recovery) | Attributes: 54 health, 10 stamina
Stamina Wardens are a lot of fun to play, but they’re seldom seen tanking. Wardens are often healers or DPS in a group, although they may also tank well. Wardens are my preferred tanking class since they are more entertaining and provide a different perspective on tanking in ESO.
Imperial is now the greatest pick for any tank, since it provides much-needed health, stamina, and a decrease in the cost of all abilities. However, I still like to use my Nord due to their improved physical and spell resistance of 2600, as well as the higher ultimate generation they get when in battle.
Skills
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SWORD/SHIELD OF PUNCTURING REMEDY (MAIN BAR) | ASSAULT ICE STAFF WITH STRENGTH (BACK BAR) |
---|---|
Armor by Pierce | Blockade of Elementals |
Slash Heroic | Surge of Bones |
Defensive Position | Vigorous Resolving |
Shield of Light | Bull Netch is a slang term for a |
Silver Leash / Frozen Device | Fortress of Ice |
Permafrost is a kind of permafrost that is (Ult) | Warhorn with an aggressive tone (Ult) |
As a Warden tank, you may take use of certain very effective tanking skills that are exclusive to Wardens. To begin with, Bull Netch is a very efficient talent that costs nothing to use and restores stamina over a 25-second duration. Major Brutality and Sorcery is also very good, boosting your weapon and spell damage by 20%.
Ice Fortress is a great talent to have since it makes you and your whole party tankier. Some teammates don’t have a Major Resolve source, but you can provide it to them using Ice Fortress. When you activate it, everyone in an 8-meter radius around you receives 5948 physical and spell resistance for 24 seconds, and you get Minor Protection, which reduces your damage received by 5%.
Some teammates will continue to stand in the red no matter how many times you urge them not to, so give them some additional resistances to help them get through the worst of it. In certain cases, the ultimate Permaforst may aid by providing Major Protection to you and your friends within a 10 meter radius, lowering damage sustained by 10%. You also have the fantastic addition of imparting the chilling status effect to opponents you strike right away, which adds Minor Maim and reduces enemy damage by 5%.
When you’re receiving a lot of damage from projectiles, Shimmering Shield will be your closest buddy, since it effectively nullifies three projectiles. When you are struck by three projectiles, the ice shield absorbs approximately 30000 damage, and you earn magicka and Major Heroism for 6 seconds, granting you three ultimate every 1.5 seconds. If you are struck at the appropriate moments and receive 12 ultimate in that time, you might conceivably obtain 36 ultimate in total in 18 seconds. This will allow you to use your aggressive warhorns more often and move through engagements more quickly.
Finally, there’s the Frozen Device, which is a seldom utilized Silver Leash alternative. It’s a little awkward to use at first, but once you get the hang of it, it’s fantastic. You may set ground AOEs that teleport foes to you with a maximum range of 28 meters. On bosses and certain bigger advertising, this won’t work, but neither will Silver Leash. Major Maim buffs enemies brought to you, lowering their damage by 10% and costing magicka to cast, making it easier to maintain your stamina pool for blocking.
Build
SLOT | GEAR | TRAIT |
---|---|---|
Head | Encratis is a word that has a lot of different meanings (Heavy) | Sturdy |
Shoulder | Encratis is a word that has a lot of different meanings (Heavy) | Sturdy |
Chest | Yolnahkriin | Sturdy |
Legs | Yolnahkriin | Sturdy |
Feet | Yolnahkriin | Sturdy |
Hands | Yolnahkriin | Sturdy |
Belt | Yolnahkriin | Sturdy |
Jewelry | Assault with Strength | Healthy |
Weapon 1 | Remedy for Puncturing | Sturdy shield and Decisive 1h (with flame enchantment) |
Weapon 2 | Powerful Assault | Infused (with enchantment of the crusher) |
5 Ebon Armory (Crypt of Hearts), 5 Plague Doctor (Deshaan), 2 Monster Set / Endurance Set is an easy beginning set option.
The ever-useful Claw of Yolnahkriin is the first set to utilize (from Sunspire). After baiting an adversary, it grants you and up to 11 group members Minor Courage, which is a fantastic bonus. The 215 enhanced weapon and spell damage not only increases group damage, but it also increases healing potency, enhancing group durability. Minor Aegis, which you acquire merely by wearing the outfit, reduces enemy damage from Dungeon, Trial, and Arena foes by 5%.
Powerful Assault is the second set to utilize (from Imperial City). You and up to 5 other group members will gain 307 weapon and spell damage after using an attack skill like Resolving Vigor or Aggressive Warhorn. Because of the same reasons why Yolnahkriin is such a fantastic set, Powerful Assault is also strong for group damage and healing. The sole disadvantage is that, unlike Yolnahkriin, Powerful Assault only covers 6 trial members, making it suitable for dungeon or arena-style group activities. If you’re doing a trial, Galnwe could be a good fit.
Monster setups are always subject to change depending on the makeup of the group. Tanks are increasingly turning to Encratis’ Behemoth (from Black Drake Villa) set, even if they don’t have easy access to flame-based skills to trigger it. Enchanting your sword with a flame glyph, on the other hand, takes care of this swiftly and enables you to provide your group a tremendous 5% improved flame damage bonus and a 5% reduction in damage suffered by flame-based abilities. Encratis’s is better for magicka groups who do a lot of damage with their flame abilities or destruction staff, whilst Tremorscale is better for stamina groups (from Volnefell). This set lowers an enemy’s physical resistance by 2395, greatly increasing stamina DPS by allowing them to hit the penetration cap more quickly.
You may slot Puncturing Remedy (from Dragonstar Arena) on the front bar now that Powerful Assault is entirely covered by Resolving Vigor or Aggressive Warhorn triggering every 10 seconds on the backbar. This set is fantastic since it offers you quick access to a lot of additional resistances as well as a decent heal over time. You heal and acquire physical and magical resistance equal to the amount of healing for 5 seconds after using Puncture to cause damage. Because this scales off of your maximum health, you may get a lot of resistances out of it. The Fitness champion point slottable Fortified may be superfluous since this may quickly surpass the 33000 resistance limit.
The Essentials of Champion Points
20 Hours of Tireless Discipline, 20 Hours of Preparation, 20 Hours of Warfare 50 Duelist’s Rebuff (slot), 50 Ironclad (slot), 50 Invincible (slot), Enduring Resolve (n.d.) (n.d.) (n (slot), 20 Insights from the Eldritch Realm, Hardy (20), Elemental Aegis (20), and Blessed (20)
20 Hero’s Vigor, 50 Boundless Vitality (slot), 50 Slippery (or Fortified) (slot), 50 Rejuvenation (slot), 20 Tireless Guardian, 30 Fortification, 30 Tumbling, 20 Defiance, 50 Strategic Reserve Fitness: 20 Hero’s Vigor, 50 Boundless Vitality (slot), 50 Slippery (or Fortified) (slot), 50 Rejuvenation (slot), 20 Tireless Guardian, 30 Fortification, 30 Tumbling (slot)
Craft: 50 Steed’s Blessing (slot), 75 Liquid Efficiency (slot), 30 Rationer (slot), 50 Treasure Hunter (slot), 50 Steadfast Enchantment (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot),
Vampire Nightblade – The Magblade is the best magicka tank build.
Image credit: HGG/ZeniMax Online Studios
Food: Longfin Pasty with Melon Sauce or equivalent (4462 health, 4105 stamina / magicka), and Bewitched Sugar Skulls is a more expensive option for better survivability with more recovery (4620 health, 4250 magicka/stamina, and 462 health recovery) | Attributes: 64 Magicka | Race: Dark Elf (Imperial or Nord) | Mundus: Lord or Lady | Attributes: 64 Magicka
Vampires’ tankiness springs to mind when it comes to the finest magicka tank. In ESO, Nightblades are the closest to the Vampirism skill path, therefore a Magblade vampire is likely to be the most fun for this magicka tank choice. You’ll be inherently vulnerable to fire, but there are several things you may do to reduce your risk.
The first and most critical factor for this tank is race, since you’ll need the increased fire resistance that only Dark Elves can supply. Dark Elves provide you 4620 Flame Resistance, which will counteract Vampirism’s sensitivity to fire. The extra 258 weapon and spell damage will make your skills more effective, and the 1910 stamina and magicka gain will make resource management simpler. Imperials and Nords are also excellent tanking alternatives, although they don’t have the added benefit of flame resistance.
Skills
Image credit: HGG/ZeniMax Online Studios
THE GENIUS ICE STAFF OF ARKASIS (MAIN BAR) | THE GENIUS ICE STAFF OF ARKASIS (BACK BAR) |
---|---|
Inner Fury | Blockade of Elementals |
Cloak of the Dark | Shades of Dark |
a ruthless determination | Mark of the Reaper |
Essence of Sap | Attacks on the Siphoning System |
Drainage That Is Exhilarating | Tempting Mist |
Strike that is incapacitating (Ult) | Scion swarms (Ult) |
Before we begin, keep in mind that in a tank, resource management is paramount. When you take a synergy, spells are usually programmed to replenish the resource pool with the highest maximum. If your stamina pool is larger than your magicka pool, an Energy Orb from a healer will restore stamina, and vice versa. When it comes to setting up characteristics, meals, and sets, this is especially crucial since if you’re mostly blocking on sword and board and your magicka pool has a greater limit, you’ll find yourself constantly running out of stamina. Blocking with a sword and board (or other weapons other than ice staves) costs stamina, whereas blocking with ice staves with the Tri-Focus passive enabled costs magicka.
To make it such that blocking always costs magicka, you’ll need two ice staves. To preserve the Magicka Flood passive, which boosts your max magicka by 8%, you must have Siphoning skills placed on both skill bars. Siphoning skills also trigger the Transfer passive, which grants you 2 ultimate every time you perform a skill from that tree with a 4-second cooldown. Casting Sap Essence on a regular basis will enable you to create a large amount of ultimate and return to the Swarming Scion ultimate as soon as feasible.
Exhilarating Drain, which produces 5 ultimate per second for three seconds while active, will also contribute to this ultimate generation. It also does a considerable amount of damage while also healing 25% of your lost health.
Inner Rage will be your main taunt, making it easier to grab opponents from across the area, but you won’t be able to use Major Fracture on them. This is where Reaper’s Mark comes in; it applies Major Fracture and Breach, lowering their resistances by 5280, but if the marked opponent dies during the 20 second period, you’ll regain 60% of your maximum health. On top of that, you get Major Berserk, which increases your damage done by 10%, although as a tank, it’s not a big deal.
Because you don’t have a talent that gives you Major Resolve, you’ll have to rely on your Shadow Barrier passive to get it. You get Major Resolve for 6 seconds after activating a Shadow skill. Dark Cloak is the ideal ability for this, since it lasts for 6 seconds and offers a substantial heal over time based on your maximum health, as well as Minor Protection, which reduces damage done by 5%. Incapacitating Strike should never be utilized, since it is just on the front bar to allow us to recover resources while fighting foes with light and heavy weapons. Swarming Scion will be the best to utilize because of its high tankiness and lifesteal.
Build
SLOT | GEAR | TRAIT |
---|---|---|
Head | Encratis is a word that has a lot of different meanings (Heavy) | Sturdy |
Shoulder | Encratis is a word that has a lot of different meanings (Heavy) | Sturdy |
Chest | Champion Saxhleel | Reinforced |
Legs | Champion Saxhleel | Sturdy |
Feet | Champion Saxhleel | Sturdy |
Hands | Champion Saxhleel | Sturdy |
Belt | Champion Saxhleel | Sturdy |
Jewelry | Arkasis’ Ingenuity | Healthy |
Weapon 1 | Arkasis’ Ingenuity | 1h (with flame enchantment) and a strong shield |
Weapon 2 | Arkasis’ Ingenuity | Infused (with enchantment of the crusher) |
5 Ebon Armory (Crypt of Hearts), 5 Plague Doctor (Deshaan), 2 Monster Set / Endurance Set is an easy beginning set option.
The first set to employ is Rockgrove’s Saxhleel Champion, which enables us to avoid using Aggressive Warhorn. Saxhleel grants the same Major Force benefit as Aggressive Warhorn does, with a duration of 1 second for every 15 ultimate spent. Major Force boosts critical damage done by 20%, making it a crucial boon for both tanks and healers to have. You’ll offer your group somewhere between 17 and 21 seconds of Major Force, which is far better than the 10 seconds you receive with Warhorn, depending on your level of Vampirism and hence the cost of your ultimate.
The second set, Arkasis’ Genius, will be utilized to achieve ultimate more swiftly (from Stone Garden). When you consume a potion in battle, you and up to three other members of your party get 44 ultimate. This effect can only happen once per 30 seconds, which is also the duration of the potion’s usage cooldown. This will let you to get to your Swarming Scion much faster, as well as providing your group greater Major Force uptime.
For two key reasons, Encratis’ Behemoth (from Black Drake Villa) is the ideal monster set to employ for a Vampire Tank. The first and most important is that after doing flame damage, you produce an aura that decreases incoming flame damage by 5%. This will make managing battles when you are receiving a lot of flame damage a lot simpler. The extra 5% flame damage done to adversaries will also make your squad considerably more strong for magicka-based groupings.
The Essentials of Champion Points
20 Hours of Tireless Discipline, 20 Hours of Preparation, 20 Hours of Warfare 50 Duelist’s Rebuff (slot), 50 Ironclad (slot), 50 Invincible (slot), Enduring Resolve (n.d.) (n.d.) (n (slot), 20 Insights from the Eldritch Realm, Hardy (20), Elemental Aegis (20), and Blessed (20)
20 Hero’s Vigor, 50 Boundless Vitality (slot), 50 Fortified (slot), 50 Rejuvenation (slot), 20 Tireless Guardian, 30 Fortification, 30 Tumbling, 20 Defiance, 50 Strategic Reserve Fitness: 20 Hero’s Vigor, 50 Boundless Vitality (slot), 50 Fortified (slot), 50 Rejuvenation (slot), 20 Tireless Guardian, 30 Fortification, 30 Tumbling, 20 Defiance, 50 Strategic Reserve (slot)
Craft: 50 Steed’s Blessing (slot), 75 Liquid Efficiency (slot), 30 Rationer (slot), 50 Treasure Hunter (slot), 50 Steadfast Enchantment (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot), 50 Treasure Hunter (slot),
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Tanking is a position in Elder Scrolls Online that determines whether an encounter is calm and collected or chaotic and tough. We hope you liked our ESO best tank builds list and that it helps you navigate Tamriel’s mayhem with ease. Follow us on social media and sign up for our newsletter to stay up to date on Elder Scrolls Online and other ways to improve your gaming experience.
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The “eso necromancer tank build” is a build that focuses on the Necromancer class. It has four different builds for players to choose from, each with their own strengths and weaknesses. The “eso necromancer tank build” is one of the best tanks in the game.
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Frequently Asked Questions
What is the best tank build in eso?
A: This is a difficult question to answer, as there are so many different classes of tanks in Elder Scrolls Online. The best tank build will depend on the type of content you want to do and what your personal playstyle is. Some examples would be zergs or dps for dungeons, heavy armor for raids, or stamina builds if you enjoy PvP combat.
Is Nightblade tank good?
A: Nightblade tanks are very good because they can tank well in both short and long-term. They also do not make people feel left out, which makes them a great choice for parties.
Is Templar tank good eso?
A: Templar Tank is an excellent choice for playing in the Elder Scrolls Online. Since it has a great amount of health, because of its large size, and decent damage output. Some players might not like this tank however due to its lack of mobility or ability to dodge attacks well which are two things you need when fighting against other tanks in PvP combat immersions
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